Visual and often cultural details on MS are rooted in the UK and the Nordic lands. The sea and isles cloaked in mysticism are key to what makes Moonshaes unique. These are embodied in the concept of the Earthmother, a nature goddess said to represent the islands themselves.
The region is a chain of islands having been formed from volcanic activity, mainly composed of dark granite. Islands often disappear under the waves and new ones form. The shoreline beaches are rocky and often have cliffs.
The islands often have Highlands and Lowlands, featuring terrain like forests, mountains, moores, and bogs. Water is everywhere, in the form of streams and rivers as well as the sea and lakes. The land is often cloaked in mist.
As islands, there are ports across the setting, so player characters can have any reasonable background you desire prior to arriving in Corwell.
2. Moonshavians, the people of the land:
- Humans: 90% of what you see on the Moonshaes, they come in two varieties. Ffolk (pronounced Folk) are dusky skinned and dark haired. Hardy farmers and fishermen who use longbows and swords in battle. Northlanders are sailors, raiders, and fishermen. Paler and sturdier than Ffolk, yellow or red haired. Weapons of choice are axes, spears, hammers and shortbows. Some go into a berserker rage.
- Halflings: Roughly 5% of population, they are happy to benefit from being near humans, both financially and for protection.
- Druids: The guardians and servants of the Earthmother. They are cryptic and reclusive, but often lurking behind the next tree.
- Dwarves: Uncommon in most the MS, these Shield Dwarves keep to themselves. But do sell their goods, like iron.
- Elves: The Llewyrr are very rare in MS, many believe they no longer exist. They look as High Elves, thin, muscular, fair skinned, often with long black hair.
3. What makes Moonshaes unique:
- The sea is very important to the region, it brings opportunities, trade, food, and adventure. It is life and death, balance.
- Many Moonshavians worship the one deity they call the Earthmother.
- The region has a strong oral history and Druidic traditions.
- Clerics and other religions are uncommon but not unheard of. Think harsh nature deities; Auril, Malar, Umberlee. The Northlanders also worship Tempus. The Halflings follow Yondalla, often called Perissa. Or explorative deities looking to expand and convert followers.
- Arcane magic users are seen as untrustworthy or evil by common folk.
- Outsiders are rarely welcomed, seen as bringing unwanted trouble.